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The main steps covered in this video:
Start with a new Unity scene using the “Basic URP” template.
Create a new UModeler object and add a box to it.
Rename the UModeler object for clarity (e.g., “Box One”).
Use the “F” key to focus on the object in the viewport.
Zoom in/out using the mouse wheel and orbit around the object using the ALT key and left mouse button.
Use the orientation widget to view the object from different angles.
Add multiple shapes (e.g., a cylinder) to a single UModeler object.
Use the move tool to move the combined object in the X, Y, and Z axes.
Highlight the limitation of manipulating shapes within a single combined object.
Create a new separate UModeler object and add a cylinder to it.
Rotate the selected object using the rotate tool and handles.
Adjust the scale of the object using the scale tool and its handles.