Introduction (05_UMOFR_23)

Being able to move, rotate and scale objects will help to assemble a scene but in order to create truly unique 3d models it’s important to be able to manipulate their constituent parts.  Every 3d object is made up of faces, edges and vertices, each of which can be adjusted as needed.  We’ll start with uModeler’s ‘stair’ object as a starting point then adjust it to make it difficult for a gaming character to climb!

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