Introduction (03_UMOFR_23)

In order to add simple (primitive) shapes to a scene, we first need to create at least one uModeler object. This object is effectively a ‘container’ for any number of 3d shapes we want to combine and move, rotate and scale as one. 

The uModeler interface can be confusing at first, with row upon row of icons being added to the screen.  We’ll learn how to navigate these icons and the ones that will be useful for this beginner series. 

uModeler includes various pre-built ‘primitive’ shapes ready to use. As with most 3D modelling software these include boxes, spheres and cylinders.