Now you’re confident navigating a Unity scene, adding shapes and manipulating faces, edges and vertices, the virtual world is your oyster!
We’ll use uModeler boxes and cylinders as a starting point for creating a Canyonero. Modelling a simple, stylised vehicle is a perfect first project for putting existing skills to the test and introducing some of uModeler’s more powerful tools.
Once we’ve blocked out the main car model it’s up to you to accessorise it and tweak it as much as you like!